This week, Steve examines how differently powers, like telekinesis, can be handled by Hollywood. Some movies do it well, and some less well.
What’s not to like? You got your alien monster, your alien ruins, your sophisticated space science gizmos, your overall 1950s retro look and art style. Perfect. Exactly what I want in SF comic art, or “graphic art” as they say nowadays.
The ur sounds of science fiction
Try to Remember by Frank Herbert is a fitting finale to the 1969 edition Best of Amazing anthology and a fitting story to represent what is best about Amazing Stories. First published in the October 1961 issue, the novella is one of those stories that makes the reader think.
In this post I’ll look at The Quatermass Xperiment, and next week consider the follow-up, Quatermass 2.
A long time ago, in a comic book far, far away…
Robots are supposed to follow three laws that will maintain their loyalty to humanity. But as we all know, even a bunch of nuts and bolts can go bad. So let’s take a look at some of the bad robots we’ve grown to love.
Quoting lines from science fiction can be expected amongst the members of fandom. But getting it right is vital to your nerd credibility.
When I was a kid, I saw a cheezy science fiction B movie wherein someone was playing an instrument that looked like a small organ with a hemispherical keyboard, and before him was a screen that lit up with all kinds of colors that was meant to be part of the music (I suppose). The […]
The funny thing about movies is that liking or disliking them can become as political a process as anything else. In fact, sometimes I get a pretty strong sense of whether a movie will do well not only before I have seen it, but before anyone has seen it. I don’t mean I know whether […]