An Interview with Artist Frank Wu
An interview with artist, Hugo Award winner and fan Frank Wu
An interview with artist, Hugo Award winner and fan Frank Wu
A gallery of science fiction art from the 70s
The DIALFA Project: Behique – an annual Cuban theater of fantasy and science fiction
Johan Andersson is a surreal painter and sculptor from Sweden, who became a pioneer in the 3D fractal art world and 3D printed fractals after the discovery of the mandelbulb in 2009.
Well, I’m home from the front lines, back from the “trenches” filled with Imaginative Realism – and the reunion was an unqualified success! I say “reunion” because IlluXCon (IX for short) feels just like that, attracting the […]
It seems like only yesterday (in fact, it WAS only yesterday) that I turned in the last of my postings on the 72nd Worldcon: LonCon3 . . . and here I am (along with dozens […]
Part 3 of Jane’s con report on Loncon3 – the good, the bad and the art.
The artists who have chosen “Supernova” as their topic, distinctly verge toward the trippy.
If you missed Loncon3, here’s your chance to catch up!
No, this is not a review of The Goldfinch, but a look at the way Tartt’s novel might be read as an accidental sort of science fiction. … Clearly Donna Tartt had no intention of writing a science fiction novel. There is nothing in the plot of The Goldfinch which is science-fictional. In fact it is the absence of anything science-fictional which is so striking, given that almost half the book is set in the near future.
A con report on the biggest Worldcon ever. So bit that Jane’s report needs three parts. Here’s part one.
Black holes represent a deep seated fear of being sucked into the void, propelled out of existence.
Star Wars inspired a generation: John White started drawing the movie 37 years ago….
What good is traveling through space if you can’t look out the window? A spaceship voyage is no good without a window to look out of.
M.C. Carper is back with an interview with Emilio Balcarce, journalist and comics writer.
Explosions in movies are supposed to be “cool”. There is an undeniable element of visual interest. It has become an aesthetic and intellectual game to play around with the genre conventions that have evolved around it.
Rosana Azar, an artist immune to commissions who “paints from the inside out”.
Desolate cityscapes, future ruins, starships leaving among the debris of decay: one wonders if there is any place left in the universe where these travelers could find a better life?
“Horror is a church. Its blood-stained glass both colors and reflects its readers’ worldview. It sacrifices many readers on the altar of repugnance.”
The art of speaking “art”, or, the art world’s version of technobabble.
Hoaxes – from fakecons to television series – are a staple of the fannish world.
Translating art babble, one word at a time.
Depictions of Conan have evolved over the years, from Emshwiller to Brundage to Arnold and now, to Jackson.
The language of art collecting can be strange, wonderful and at times totally mystifying to outsiders. It’s a vocabulary rife with very specific descriptors (“etching, serigraph, remarque”) as well as a baffling assortment of slang, […]
Space art may have started out as a visualization tool for astronomers and physicists, but the artists have turned the scientific concepts into a play with colours and form, which owes more to the abstract painters of the 20th century.

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