You sent out all those emails…contacted all those people…got great support and…
We ran into a technical issue that didn’t reveal itself until the very last minute.
That issue has been resolved, but it will take a few days for it to work itself out.
In the meantime, we continue to polish, we continue to have interesting and exciting things going on behind the scenes, Kermit became a grandfather (congratulations to all!) and the world continues to turn.
We will be moving forward with the campaign in just a few short days. The opening of the campaign will begin following a day of announcing that the campaign will begin the next day, (did you follow me on that? 24 hours before the campaign actually begins, we will announce that the campaign will begin in 24 hours.) which should largely put us back on track to essentially the way things were supposed to happen.
It won’t be long now. Perhaps some of you can use the additional time to let others of you know that 24 hours before the campaign begins, we’ll be announing the imminent launching of the campaign!
Consider this one of those temporary, yet mandatory, safety holds during the launch sequence and you’ll have a pretty good idea of how this is going down.