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Tom Auxier


Tom is an aspiring author, editor, and games critic.  He has written for such esteemed places as Pixels or Death and Nightmare Mode, as well as other outlets.  He dreams of owning a moon base and getting positive reactions from readers.

Back from the Atom: The X-Men Post Battle of the Atom

Unlike most event comics, which trade in boredom, the first nine issues of Battle of the Atom actually worked as a story.

Playing Fables: The Wolf Among Us

The Wolf Among Us, Telltale Games' second adaptation of a hit comic book series, landed last week. Their previous work, an expansion on the...

How Valve Hopes to Change the Videogame Console Market

If Valve can launch a four hundred dollar entertainment box that can coexist nicely with the modern tabletized world, they've suddenly presented a good alternative.

Free online strategy game Card Hunter pushes all of my buttons.

Embracing Dragon Age’s Source Material

(The game's) unvoiced goal is to revive the old days of role playing games. As much as it can, it attempts to cop the vibe of classic titles like Baldur's Gate and Planescape: Torment, Dungeons and Dragons based properties

Broken Claws: When the X-Men Got Boring

This time last year, Marvel's X-Men were mired in perhaps the most insipid event in their entire forty year history: Avengers vs. X-Men. Its...

Do Videogames Have to Be Fun: Papers, Please and Monotony

Papers, Please, a game by Lucas Pope for PC and Mac, endeavors to be boring. You'll spend your hours as a border guard in 1982 Russia analogue Arstotzka, checking and double checking papers...

Pretty Pixels: The Many Explosions of Mercenary Kings

There's precisely one reason someone would pick up Mercenary Kings, one of the newest titles on Steam's Early Access platform (for games that aren't...

Gods Will Be Watching: We Can’t All Be Heartless

I've gotten twenty days into the grueling forty day marathon that is Gods Will Be Watching, but never further. In the end, I feel...

Super Absurd Japanese Name: Shin Megami Tensei IV

The thing that's kept me coming back to Shin Megami Tensei over the years has been its most Sci-Fi element: its sense of discovery....

The Unknown Depths of Capsule

One thing videogames are quite good at is ambiguity. An ambiguous novel is hard to pull off at best, infuriating at worst: you need...

Dungeons and Dementia

Of all its many wonders, Rogue Legacy's most enticing is that it lets you play as a archmage with dementia and color blindness who...

The Most Exciting Sci Fi and Fantasy Games of E3

(Ed. Note: some of the trailers linked to here may not be appropriate for all audiences.) Gaming junkies among you will note that E3—the...

Shadowrun Returns

This month, we will see the first fruits of the great Kickstarter flood of 2012. The four titans of that period—Double Fine's Broken Age,...

Howling Dogs and Gaming on the Fringes

Mainstream video games—the kinds that have massive advertising campaigns—have codified our genres.  They've done this much like film has.  There are superhero movies and...

The Linguistic Wonders of Fez

As a kid, I never liked Tolkien very much.  I loved The Hobbit, like anyone did, but couldn't ever obsess over Lord of the...

Growing Your Own Space Garden

Explaining Starseed Pilgrim, an Independent Games Festival winner about building a garden in space, is both incredibly easy and nightmarishly complex.  At its heart,...

The Ergodic* Nature of Games

When I was in college studying creative writing, I fell in love with a lot of writers: Haruki Murakami, Jonathan Lethem, David Mitchell, Michael...

Weaned on Science Fiction and Fantasy

One thing that's been abundantly clear to me, as someone weaned on video games, is how indebted we are to science fiction  and fantasy. ...