NEWSLETTERS & PRESS RELEASES (See full text below)
UK Blog Awards; RPGnet #45; Geeks Out
SOCIAL
US Wins Discrimination Case Against Towns – Acted as tools of polygamous church
Panek Wants MORE Women Astronauts
WOW! Who’d u thunk it? Gender Inclusive Toys Sell More!
Goodbye, Wachowski Brothers. Hello, Wachowski Sisters!
More Non-Proof of American Exceptionalism: US Not in Top Slot of 10 Most Literate Countries
Female Scientist Shows Us How to Deal With Internet BS
ENTERTAINMENT
Advanced Screening of Starship Grissom: Planet L-197
60’s Universal Monsters in Plastic
Nerf Herder’s Rock New Release – At the Con (twenty-twenty-twenty four hours to go, I wanna be sedated: hurry, hurry, hurry, before I go insane)
Christopher Priest Sits Down on StarShipSofa
A Vampire in Hollywood Released
INDUSTRY
Fake Books & Fake Authors on Amazon Best Seller Lists (I suggested this would be a problem several years ago…)
The Importance of World building
Reasons to be a Proud Book Hoarder Collector
Pulpfest Celebrates Amazing Stories
Neil Clarke Dives Into Submission Numbers (interesting: submissions come from the same countries that visit Amazing)
SCIENCE
Buy Your Own Personal Satellite for Only $8,000!
Now That’s MY Kind of Airline! Alaska Air Delays Flight for Eclipse Tourists
PRESS RELEASES & NEWSLETTERS
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RPGnet Newsletter #45
March 8, 2016
New Columns
Brent Dedeaux was back with a new issue of Tales from the Rocket House, this one covering a problem that (probably) all RPG groups have had to confront: “Missing Players and Shifting Groups.”
Also new last week was Christopher Cecil’s latest Fuzzy Thinking: “Goggling Characters.”
New Reviews
RPGnet posted two great new reviews last week:
- Lev Lafayette’s review of “Libris Mortis: The Book of Undead” (RPG)
- Shannon Appelcline’s review of “Microscope” (RPG)
Threads You Might Have Missed
The Newsletter typically avoids recommending straight-up comedy threads, but this was a special moment in TRO: “What ‘Big Roleplaying’ Doesn’t Want You to Know.”
A common issue that comes up in licensed settings is what to do about all those ‘famous’ people that your players aren’t playing: Is it deprotagonizing to interact with a ‘hero’ of the setting? What to do about canon? How mechanically powerful should the PCs be in relation to the established characters? Some very useful perspectives on these and other issues can be found in: “When you campaign in ‘established’ worlds, do you like to meet famous NPCs?”
This next thread gets pretty contentious at times – another type of thread the Newsletter generally avoids recommending, but it’s that kind of week – but is well worth the read regardless because of all of the insightful commentary related to game design. Head over to Tabletop Roleplaying Game Design for “Skill Systems and Attributes, Depending on Your Game, a Couple DO’s and DON’Ts” for some thoughts from RPGnet’s resident game designers on RPG mechanical design.
Sign Off
We’ll be back next week.
- Iustum
Newsletter Editor
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